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Publisher 30
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ISBN (standard book number) 30
0141369914
9780123743282
9780134094236
9780134396750
9780134495491
9780134597201
9780134659862
9780134667607
9780134680705
9780141369891
9780141369907
9780141369921
9780240820934
9780241317761
9780262534543
9780321334145
9780321820273
9780321929679
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9781118968406
9781119050049
9781138031814
9781138035454
Languages 1
English
Publisher 1 29
CRC Press
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PUFFIN
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Packt Publishing Limited
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Weight 30
368 g
1 g
150 g
152 g
210 g
212 g
264 g
270 g
292 g
308 g
320 g
348 g
350 g
364 g
369 g
380 g
386 g
390 g
414 g
434 g
442 g
444 g
458 g
486 g
492 g
505 g
518 g
528 g
553 g
564 g
Total number of pages 30
32
224
320
80
160
192
296
368
1200
24
81
110
120
127
128
150
151
170
200
207
209
230
238
250
255
261
271
273
288
302
Spine Width 30
19 mm
18 mm
20 mm
8 mm
15 mm
21 mm
23 mm
27 mm
28 mm
29 mm
4 mm
13 mm
25 mm
26 mm
30 mm
34 mm
5 mm
6 mm
10 mm
12 mm
14 mm
16 mm
17 mm
22 mm
24 mm
31 mm
45 mm
52 mm
56 mm
58 mm
Width 30
178 mm
233 mm
238 mm
229 mm
234 mm
235 mm
227 mm
231 mm
254 mm
265 mm
156 mm
160 mm
163 mm
179 mm
180 mm
183 mm
186 mm
190 mm
191 mm
192 mm
193 mm
203 mm
205 mm
215 mm
217 mm
222 mm
230 mm
232 mm
236 mm
239 mm
Height 30
235 mm
158 mm
180 mm
229 mm
188 mm
141 mm
143 mm
153 mm
156 mm
159 mm
164 mm
168 mm
171 mm
172 mm
178 mm
179 mm
182 mm
184 mm
185 mm
187 mm
190 mm
192 mm
193 mm
194 mm
196 mm
201 mm
202 mm
203 mm
204 mm
205 mm
Screen Resolution 29
188x231
235x191
146x209
146x210
152x232
160x157
160x240
176x229
176x230
178x234
181x230
189x235
190x214
191x235
191x237
206x153
211x144
216x139
232x178
232x179
233x179
233x189
234x178
235x203
254x198
288x301
1778x2311
8796x2311
8796x2336

Games (Width 232 mm)

382 Items

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AI for games book Game physics book 2D game development book 3D game development book C# game development book Game AI programming book C++ game programming book IOS game development book Lua game development book Networking for games book Web game development book Java game development book Rust game development book HTML5 game development book Unity game development book Game engine programming book Mobile game development book OpenGL game development book Python game development book Vulkan game programming book Android game development book DirectX game programming book GPU programming for games book Game programming patterns book Unreal Engine programming book Algorithm design for games book Computer graphics for games book JavaScript game development book Construct 3 game development book Multiplayer game programming book Shader programming for games book Game scripting for developers book Godot Engine game development book Real-time rendering for games book Graphics programming for games book Unreal Engine game development book Virtual reality game development book Augmented reality game development book Data structure for game developers book Procedural content generation in games book

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How Games Move Us

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Invent Your Own Computer Games with Python, 4th Edition

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Dream Worlds: Production Design for Animation by Hans P Bacher 9780240520933

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Masters Of Doom

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How to Make Animated Films: Tony White's Complete Masterclass on the Traditional Principals of Animation

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Computer Coding Games for Kids By Carol Vorderman

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