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ISBN (standard book number) 30
0141369914
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Languages 1
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Publisher 1 29
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Weight 30
368 g
1 g
150 g
152 g
210 g
212 g
264 g
270 g
292 g
308 g
320 g
348 g
350 g
364 g
369 g
380 g
386 g
390 g
414 g
434 g
442 g
444 g
458 g
486 g
492 g
505 g
518 g
528 g
553 g
564 g
Total number of pages 30
32
224
320
80
160
192
296
368
1200
24
81
110
120
127
128
150
151
170
200
207
209
230
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255
261
271
273
288
302
Spine Width 30
19 mm
18 mm
20 mm
8 mm
15 mm
21 mm
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27 mm
28 mm
29 mm
4 mm
13 mm
25 mm
26 mm
30 mm
34 mm
5 mm
6 mm
10 mm
12 mm
14 mm
16 mm
17 mm
22 mm
24 mm
31 mm
45 mm
52 mm
56 mm
58 mm
Width 30
178 mm
233 mm
238 mm
229 mm
234 mm
235 mm
227 mm
231 mm
254 mm
265 mm
156 mm
160 mm
163 mm
179 mm
180 mm
183 mm
186 mm
190 mm
191 mm
192 mm
193 mm
203 mm
205 mm
215 mm
217 mm
222 mm
230 mm
232 mm
236 mm
239 mm
Height 30
235 mm
158 mm
180 mm
229 mm
188 mm
141 mm
143 mm
153 mm
156 mm
159 mm
164 mm
168 mm
171 mm
172 mm
178 mm
179 mm
182 mm
184 mm
185 mm
187 mm
190 mm
192 mm
193 mm
194 mm
196 mm
201 mm
202 mm
203 mm
204 mm
205 mm
Screen Resolution 29
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152x232
160x157
160x240
176x229
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234x178
235x203
254x198
288x301
1778x2311
8796x2311
8796x2336

Games

281 Items

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Manual Cookbook Handbook Boxed set PDF edition EPUB edition MOBI edition EBook edition Third edition Fourth edition Kindle edition Companion guide Digital edition Reference guide Revised edition Annotated edition Audiobook edition Hardcover edition Paperback edition Clothbound edition Collector's edition Illustrated edition Large print edition Spiral bound edition Leather bound edition Edition with color plates

Essential Skills in Character Rigging

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Level Up! The Guide to Great Video Game Design Paperback / softback

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Interactive InDesign CC: Bridging the Gap between Print and Digital Publishing

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The Ultimate Guide to Video Game Writing and Design

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Game Programming in C++ : Creating 3D Games

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Advanced Game Design: A Systems Approach

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Force: Character Design from Life Drawing

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Introduction to Game Design, Prototyping, and Development: From Concept to...

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Functional Reactive Programming

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Introduction to Machine Learning with Applications in Information Security

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Grokking Algorithms : An Illustrated Guide for Programmers and Other Curious...

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Game Mechanics: Advanced Game Design

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Break Into The Game Industry: How To Get A Job Making Video Games

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Dream Worlds: Production Design for Animation by Hans P Bacher 9780240520933

Dream Worlds: Production Design for Animation by Hans P Bacher 9780240520933 View Product

Sfml Game Development, by Artur Moreira

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Windows Phone 7 Game Development, by Adam Dawes

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Real-Time Collision Detection

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Narrative Design for Indies : Getting Started, by Edwin McRae

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The Unity Game Engine and the Circuits of Cultural Software, by Benjamin Nicoll

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Beginning XNA 3.0 Game Programming : From Novice to Professional

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Shareware Heroes : The Renegades Who Redefined Gaming at the Dawn of the Internet

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Coding with Scratch - Create Awesome Platform Games

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Coding with Minecraft : Build Taller, Farm Faster, Mine Deeper, and Automate the Boring Stuff

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Dark Souls: Beyond the Grave - Volume 2: Bloodborne - Dark Souls III

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I'm a JavaScript Games Maker: The Basics

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Dynamic Dreamweaver MX

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Get Coding 2! Build Five Computer Games Using HTML and JavaScript

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Working with Video Gamers and Games in Therapy : A Clinician's Guide

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Minecraft Mastery: Build Your Own Redstone Contraptions and Mods

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I'm a JavaScript Games Maker: Advanced Coding

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The Official Scratch Coding Cards (Scratch 3.0)

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Little Book of Video Games

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